windering
Devlog
- August 16, 2020 by cactuscrow#design, #windy, #level, #editor, #tool, #game, #dev, #indie, #indiedevAfter drunk with some cactus tea, the crows decided level editor / designer is important. So we quickly draft it out: Just some basic ideas of whats and hows of the level. Then we crow some codes toge... Continue reading
- July 23, 2020 by cactuscrow#character, #design, #gamedev, #indiedevZephyrus have new friend. Or foe? Test the idea of the other character. Of course, this is not the final look... Continue reading
- July 20, 2020 by cactuscrow#gameplay, #gamedev, #indiedev, #testManaged to work on basic gameplay. The idea is using the wind around our hero to spin / scoop things up. Still a lot of works to make it closer to our vision... Continue reading
- July 17, 2020 by cactuscrow#character, #design, #movement, #testDoing a quick movement test with 3D character before proceed to character animation... Continue reading
- July 16, 2020 by cactuscrow#character, #design, #sketchJust chill. random character sketch... Continue reading
- July 14, 2020 by cactuscrow#sketch, #design, #characterBased on our initial, we have to defeat the enemies known as storm. Below is a quick sketch of the various storms... Continue reading